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Fix possible infinite loop with bucket fill tool

(cherry picked from commit 3571087843)
This commit is contained in:
Marcelo Fernandez
2017-09-23 23:30:00 -03:00
committed by Rémi Verschelde
parent 1738f5a600
commit be4b63a257

View File

@@ -341,6 +341,10 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
return DVector<Vector2>(); return DVector<Vector2>();
} }
if (id == prev_id) {
return PoolVector<Vector2>();
}
Rect2i r = node->get_item_rect(); Rect2i r = node->get_item_rect();
r.pos = r.pos / node->get_cell_size(); r.pos = r.pos / node->get_cell_size();
r.size = r.size / node->get_cell_size(); r.size = r.size / node->get_cell_size();