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highlight the correct error line in shader editor
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@@ -188,7 +188,7 @@ void ShaderTextEditor::_validate_script() {
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if (err != OK) {
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String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
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set_error(error_text);
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get_text_edit()->set_line_as_marked(sl.get_error_line(), true);
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get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true);
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} else {
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for (int i = 0; i < get_text_edit()->get_line_count(); i++)
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