1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Removed incorrect "Transform" preview from visual shaders

This commit is contained in:
Chaosus
2019-04-23 21:52:06 +03:00
parent b0da7b66ce
commit be11b6f04d

View File

@@ -491,7 +491,7 @@ void VisualShaderEditor::_update_graph() {
} }
} }
if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT) { if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM) {
TextureButton *preview = memnew(TextureButton); TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true); preview->set_toggle_mode(true);
preview->set_normal_texture(get_icon("GuiVisibilityHidden", "EditorIcons")); preview->set_normal_texture(get_icon("GuiVisibilityHidden", "EditorIcons"));