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Fix position and basis of 3D Scenes instantiated via drag and drop
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@@ -4371,7 +4371,8 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
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}
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Transform3D new_tf = node3d->get_transform();
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new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos);
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new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + node3d->get_position());
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new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
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undo_redo->add_do_method(instantiated_scene, "set_transform", new_tf);
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}
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