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Fix position and basis of 3D Scenes instantiated via drag and drop

This commit is contained in:
Robert Yevdokimov
2024-02-13 12:43:22 -05:00
parent e92d55bbf4
commit be0104a129

View File

@@ -4371,7 +4371,8 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
} }
Transform3D new_tf = node3d->get_transform(); Transform3D new_tf = node3d->get_transform();
new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos); new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + node3d->get_position());
new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
undo_redo->add_do_method(instantiated_scene, "set_transform", new_tf); undo_redo->add_do_method(instantiated_scene, "set_transform", new_tf);
} }