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Merge pull request #91909 from KoBeWi/have_fun_reviewing_this

Use Core/Scene stringnames consistently
This commit is contained in:
Rémi Verschelde
2024-05-14 12:07:03 +02:00
214 changed files with 650 additions and 765 deletions

View File

@@ -49,11 +49,12 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/os.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_paths.h"
#endif
@@ -1995,7 +1996,7 @@ void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) {
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
if (unlikely(p_method == SNAME("_ready"))) {
if (unlikely(p_method == SceneStringName(_ready))) {
// Call implicit ready first, including for the super classes recursively.
_call_implicit_ready_recursively(sptr);
}