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Merge pull request #79158 from jpcerrone/shaderinclude_fixes

Fix comments and indentation in .gdshaderinc files
This commit is contained in:
Rémi Verschelde
2023-07-08 18:22:42 +02:00

View File

@@ -646,13 +646,13 @@ void TextShaderEditor::_menu_option(int p_option) {
shader_editor->move_lines_down();
} break;
case EDIT_INDENT: {
if (shader.is_null()) {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->get_text_editor()->indent_lines();
} break;
case EDIT_UNINDENT: {
if (shader.is_null()) {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->get_text_editor()->unindent_lines();
@@ -668,12 +668,10 @@ void TextShaderEditor::_menu_option(int p_option) {
shader_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY);
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null()) {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->toggle_inline_comment("//");
} break;
case EDIT_COMPLETE: {
shader_editor->get_text_editor()->request_code_completion();