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Update GodotLib.java
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@@ -51,11 +51,7 @@ public class GodotLib {
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public static native void step();
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public static native void step();
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public static native void touch(int what,int pointer,int howmany, int[] arr);
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public static native void touch(int what,int pointer,int howmany, int[] arr);
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public static native void accelerometer(float x, float y, float z);
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public static native void accelerometer(float x, float y, float z);
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<<<<<<< HEAD
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public static native void key(int p_unicode_char, boolean p_pressed);
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=======
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public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
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public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
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>>>>>>> 81757d2e977d959e6b0bc26f9fa990417ca91de9
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public static native void focusin();
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public static native void focusin();
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public static native void focusout();
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public static native void focusout();
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public static native void audio();
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public static native void audio();
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