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Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
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@@ -117,6 +117,10 @@ void ShaderEditorPlugin::_move_shader_tab(int p_from, int p_to) {
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}
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void ShaderEditorPlugin::edit(Object *p_object) {
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if (!p_object) {
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return;
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}
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EditedShader es;
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ShaderInclude *si = Object::cast_to<ShaderInclude>(p_object);
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