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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Ability to set rotation and scaling pivot for controls.

This commit is contained in:
Juan Linietsky
2017-07-06 17:42:44 -03:00
parent fd9b4ba6e6
commit bd9d98c172
4 changed files with 96 additions and 11 deletions

View File

@@ -199,6 +199,25 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
undo_redo->add_undo_method(n2dc, "set_global_position", n2dc->get_global_position());
}
}
Control *cnt = E->get()->cast_to<Control>();
if (cnt) {
Vector2 old_pivot = cnt->get_pivot_offset();
Vector2 new_pivot = cnt->get_global_transform_with_canvas().affine_inverse().xform(mouse_pos);
Vector2 old_pos = cnt->get_position();
Vector2 top_pos = cnt->get_transform().get_origin(); //remember where top pos was
cnt->set_pivot_offset(new_pivot);
Vector2 new_top_pos = cnt->get_transform().get_origin(); //check where it is now
Vector2 new_pos = old_pos - (new_top_pos - top_pos); //offset it back
undo_redo->add_do_method(cnt, "set_pivot_offset", new_pivot);
undo_redo->add_do_method(cnt, "set_position", new_pos);
undo_redo->add_undo_method(cnt, "set_pivot_offset", old_pivot);
undo_redo->add_undo_method(cnt, "set_position", old_pos);
}
}
undo_redo->commit_action();
@@ -842,6 +861,8 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
se->undo_state = canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())
se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
if (canvas_item->cast_to<Control>())
se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
}
if (selection.size() == 1 && selection[0]->cast_to<Node2D>()) {
@@ -1149,6 +1170,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
canvas_item->edit_set_state(se->undo_state);
if (canvas_item->cast_to<Node2D>())
canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
if (canvas_item->cast_to<Node2D>())
canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot);
}
}
@@ -1238,12 +1261,18 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
Variant state = canvas_item->edit_get_state();
undo_redo->add_do_method(canvas_item, "edit_set_state", state);
undo_redo->add_undo_method(canvas_item, "edit_set_state", se->undo_state);
if (canvas_item->cast_to<Node2D>()) {
{
Node2D *pvt = canvas_item->cast_to<Node2D>();
if (pvt->edit_has_pivot()) {
if (pvt && pvt->edit_has_pivot()) {
undo_redo->add_do_method(canvas_item, "edit_set_pivot", pvt->edit_get_pivot());
undo_redo->add_undo_method(canvas_item, "edit_set_pivot", se->undo_pivot);
}
Control *cnt = canvas_item->cast_to<Control>();
if (cnt) {
undo_redo->add_do_method(canvas_item, "set_pivot_offset", cnt->get_pivot_offset());
undo_redo->add_undo_method(canvas_item, "set_pivot_offset", se->undo_pivot);
}
}
}
undo_redo->commit_action();
@@ -1380,7 +1409,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (canvas_item->cast_to<Node2D>())
se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
if (canvas_item->cast_to<Control>())
se->undo_pivot = Vector2();
se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
return;
}
@@ -1405,6 +1434,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
se->undo_state = canvas_item->edit_get_state();
if (canvas_item->cast_to<Node2D>())
se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
if (canvas_item->cast_to<Control>())
se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
return;
}
@@ -1522,6 +1553,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
canvas_item->edit_set_state(se->undo_state); //reset state and reapply
if (canvas_item->cast_to<Node2D>())
canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
if (canvas_item->cast_to<Control>())
canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot);
}
Vector2 dfrom = drag_from;
@@ -1659,6 +1692,9 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
Node2D *n2d = canvas_item->cast_to<Node2D>();
n2d->edit_set_pivot(se->undo_pivot + drag_vector);
}
if (canvas_item->cast_to<Control>()) {
canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot + drag_vector);
}
continue;
} break;
case DRAG_NODE_2D: {
@@ -1920,6 +1956,14 @@ void CanvasItemEditor::_viewport_draw() {
pivot_found = true;
}
}
if (canvas_item->cast_to<Control>()) {
Vector2 pivot_ofs = canvas_item->cast_to<Control>()->get_pivot_offset();
if (pivot_ofs != Vector2()) {
viewport->draw_texture(pivot, xform.xform(pivot_ofs) + (-pivot->get_size() / 2).floor());
}
can_move_pivot = true;
pivot_found = true;
}
if (tool == TOOL_SELECT) {
@@ -2108,10 +2152,16 @@ void CanvasItemEditor::_notification(int p_what) {
Transform2D xform = canvas_item->get_transform();
if (r != se->prev_rect || xform != se->prev_xform) {
Vector2 pivot;
if (canvas_item->cast_to<Control>()) {
pivot = canvas_item->cast_to<Control>()->get_pivot_offset();
}
if (r != se->prev_rect || xform != se->prev_xform || pivot != se->prev_pivot) {
viewport->update();
se->prev_rect = r;
se->prev_xform = xform;
se->prev_pivot = pivot;
}
}