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Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -853,6 +853,7 @@ public:
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FUNC1(decals_set_filter, RS::DecalFilter);
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FUNC1(light_projectors_set_filter, RS::LightProjectorFilter);
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FUNC1(lightmaps_set_bicubic_filter, bool);
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FUNC1(material_set_use_debanding, bool);
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/* CAMERA ATTRIBUTES */
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