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Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -342,6 +342,7 @@ public:
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virtual void decals_set_filter(RS::DecalFilter p_filter) = 0;
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virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0;
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virtual void lightmaps_set_bicubic_filter(bool p_enable) = 0;
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virtual void material_set_use_debanding(bool p_enable) = 0;
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virtual void update() = 0;
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virtual ~RendererSceneRender() {}
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