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Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -1390,6 +1390,7 @@ public:
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PASS1(decals_set_filter, RS::DecalFilter)
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PASS1(light_projectors_set_filter, RS::LightProjectorFilter)
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PASS1(lightmaps_set_bicubic_filter, bool)
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PASS1(material_set_use_debanding, bool)
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virtual void update();
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