You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
This commit is contained in:
@@ -622,6 +622,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
|
||||
RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target);
|
||||
}
|
||||
|
||||
if (RSG::texture_storage->render_target_get_msaa_needs_resolve(p_viewport->render_target)) {
|
||||
WARN_PRINT_ONCE("2D MSAA is enabled while there is no 2D content. Disable 2D MSAA for better performance.");
|
||||
RSG::texture_storage->render_target_do_msaa_resolve(p_viewport->render_target);
|
||||
}
|
||||
|
||||
if (p_viewport->measure_render_time) {
|
||||
String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
|
||||
RSG::utilities->capture_timestamp(rt_id);
|
||||
|
||||
Reference in New Issue
Block a user