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Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d

Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
This commit is contained in:
Rémi Verschelde
2023-11-22 21:56:23 +01:00
9 changed files with 51 additions and 2 deletions

View File

@@ -622,6 +622,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target);
}
if (RSG::texture_storage->render_target_get_msaa_needs_resolve(p_viewport->render_target)) {
WARN_PRINT_ONCE("2D MSAA is enabled while there is no 2D content. Disable 2D MSAA for better performance.");
RSG::texture_storage->render_target_do_msaa_resolve(p_viewport->render_target);
}
if (p_viewport->measure_render_time) {
String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
RSG::utilities->capture_timestamp(rt_id);