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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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@@ -78,7 +78,7 @@ class RenderingServerDefault : public RenderingServer {
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static void _thread_callback(void *_instance);
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void _thread_loop();
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Thread::ID server_thread;
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Thread::ID server_thread = 0;
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SafeFlag exit;
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Thread thread;
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SafeFlag draw_thread_up;
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