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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread

This commit is contained in:
Adam Scott
2023-12-01 13:39:09 -05:00
parent 107f2961cc
commit bd70b8e1f6
33 changed files with 447 additions and 72 deletions

View File

@@ -3,14 +3,14 @@
// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
const CACHE_VERSION = "@GODOT_VERSION@";
const CACHE_PREFIX = "@GODOT_NAME@-sw-cache-";
const CACHE_VERSION = "___GODOT_VERSION___";
const CACHE_PREFIX = "___GODOT_NAME___-sw-cache-";
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@";
const OFFLINE_URL = "___GODOT_OFFLINE_PAGE___";
// Files that will be cached on load.
const CACHED_FILES = @GODOT_CACHE@;
const CACHED_FILES = ___GODOT_CACHE___;
// Files that we might not want the user to preload, and will only be cached on first load.
const CACHABLE_FILES = @GODOT_OPT_CACHE@;
const CACHABLE_FILES = ___GODOT_OPT_CACHE___;
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
self.addEventListener("install", (event) => {
@@ -22,7 +22,7 @@ self.addEventListener("activate", (event) => {
function (keys) {
// Remove old caches.
return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key)));
}).then(function() {
}).then(function () {
// Enable navigation preload if available.
return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
})