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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread

This commit is contained in:
Adam Scott
2023-12-01 13:39:09 -05:00
parent 107f2961cc
commit bd70b8e1f6
33 changed files with 447 additions and 72 deletions

View File

@@ -2354,7 +2354,11 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
reimport_files.sort();
#ifdef THREADS_ENABLED
bool use_multiple_threads = GLOBAL_GET("editor/import/use_multiple_threads");
#else
bool use_multiple_threads = false;
#endif
int from = 0;
for (int i = 0; i < reimport_files.size(); i++) {
@@ -2680,6 +2684,10 @@ void EditorFileSystem::remove_import_format_support_query(Ref<EditorFileSystemIm
}
EditorFileSystem::EditorFileSystem() {
#ifdef THREADS_ENABLED
use_threads = true;
#endif
ResourceLoader::import = _resource_import;
reimport_on_missing_imported_files = GLOBAL_GET("editor/import/reimport_missing_imported_files");
singleton = this;