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C#: Add compat overloads
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18
modules/mono/glue/GodotSharp/GodotSharpEditor/Compat.cs
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18
modules/mono/glue/GodotSharp/GodotSharpEditor/Compat.cs
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// This file contains methods that existed in a previous version of Godot in ClassDB but were removed
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// or their method signature has changed so they are no longer generated by bindings_generator.
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// These methods are provided to avoid breaking binary compatibility.
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using System;
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using System.ComponentModel;
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namespace Godot;
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partial class EditorUndoRedoManager
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{
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/// <inheritdoc cref="CreateAction(string, UndoRedo.MergeMode, GodotObject, bool)"/>
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void CreateAction(string name, UndoRedo.MergeMode mergeMode, GodotObject customContext)
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{
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CreateAction(name, mergeMode, customContext, backwardUndoOps: false);
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}
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}
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