1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

C#: Add compat overloads

This commit is contained in:
Raul Santos
2023-06-08 21:18:49 +02:00
parent 217a20a8a0
commit bd65ae633d
4 changed files with 155 additions and 0 deletions

View File

@@ -0,0 +1,18 @@
// This file contains methods that existed in a previous version of Godot in ClassDB but were removed
// or their method signature has changed so they are no longer generated by bindings_generator.
// These methods are provided to avoid breaking binary compatibility.
using System;
using System.ComponentModel;
namespace Godot;
partial class EditorUndoRedoManager
{
/// <inheritdoc cref="CreateAction(string, UndoRedo.MergeMode, GodotObject, bool)"/>
[EditorBrowsable(EditorBrowsableState.Never)]
public void CreateAction(string name, UndoRedo.MergeMode mergeMode, GodotObject customContext)
{
CreateAction(name, mergeMode, customContext, backwardUndoOps: false);
}
}