1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Allow double-axis lock in RigidBody and KinematicBody

This commit is contained in:
Eric Rybicki
2017-11-08 22:35:47 +01:00
parent 19b1ff0fc5
commit bd5df84199
12 changed files with 155 additions and 109 deletions

View File

@@ -723,15 +723,15 @@ void BulletPhysicsServer::body_set_axis_velocity(RID p_body, const Vector3 &p_ax
body->set_linear_velocity(v);
}
void BulletPhysicsServer::body_set_axis_lock(RID p_body, PhysicsServer::BodyAxisLock p_lock) {
void BulletPhysicsServer::body_set_axis_lock(RID p_body, int axis, bool p_lock) {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_lock);
body->set_axis_lock(axis, p_lock);
}
PhysicsServer::BodyAxisLock BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
bool BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
const RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
ERR_FAIL_COND_V(!body, 0);
return body->get_axis_lock();
}