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Auto exposure re-implemented in Vulkan
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@@ -31,6 +31,9 @@
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#include "rasterizer_scene_rd.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "servers/visual/visual_server_raster.h"
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uint64_t RasterizerSceneRD::auto_exposure_counter = 2;
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void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
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@@ -460,6 +463,9 @@ void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMa
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ERR_FAIL_COND(!env);
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env->exposure = p_exposure;
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env->tone_mapper = p_tone_mapper;
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if (!env->auto_exposure && p_auto_exposure) {
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env->auto_exposure_version = ++auto_exposure_counter;
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}
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env->auto_exposure = p_auto_exposure;
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env->white = p_white;
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env->min_luminance = p_min_luminance;
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@@ -2211,6 +2217,39 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) {
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}
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}
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void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) {
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ERR_FAIL_COND(!rb->luminance.current.is_null());
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int w = rb->width;
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int h = rb->height;
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while (true) {
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w = MAX(w / 8, 1);
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h = MAX(h / 8, 1);
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RD::TextureFormat tf;
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tf.format = RD::DATA_FORMAT_R32_SFLOAT;
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tf.width = w;
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tf.height = h;
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tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
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bool final = w == 1 && h == 1;
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if (final) {
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tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
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}
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RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
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rb->luminance.reduce.push_back(texture);
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if (final) {
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rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView());
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break;
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}
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}
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}
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void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
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if (rb->texture.is_valid()) {
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@@ -2229,6 +2268,9 @@ void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
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RD::get_singleton()->free(rb->luminance.reduce[i]);
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}
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for (int i = 0; i < rb->luminance.reduce.size(); i++) {
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RD::get_singleton()->free(rb->luminance.reduce[i]);
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}
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rb->luminance.reduce.clear();
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if (rb->luminance.current.is_valid()) {
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@@ -2245,10 +2287,29 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
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Environent *env = environment_owner.getornull(p_environment);
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//glow (if enabled)
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bool can_use_effects = rb->width >= 8 && rb->height >= 8;
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if (can_use_effects && env && env->auto_exposure) {
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if (rb->luminance.current.is_null()) {
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_allocate_luminance_textures(rb);
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}
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bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version;
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rb->auto_exposure_version = env->auto_exposure_version;
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double step = env->auto_exp_speed * time_step;
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storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
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//swap final reduce with prev luminance
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SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
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VisualServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on
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}
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int max_glow_level = -1;
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int glow_mask = 0;
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if (env && env->glow_enabled) {
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if (can_use_effects && env && env->glow_enabled) {
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/* see that blur textures are allocated */
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@@ -2276,7 +2337,11 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
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int vp_h = rb->blur[1].mipmaps[i].height;
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if (i == 0) {
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storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, RID());
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RID luminance_texture;
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if (env->auto_exposure && rb->luminance.current.is_valid()) {
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luminance_texture = rb->luminance.current;
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}
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storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
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} else {
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storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength);
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}
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@@ -2288,9 +2353,17 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
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RasterizerEffectsRD::TonemapSettings tonemap;
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tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
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tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
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if (env && env->glow_enabled) {
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if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
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tonemap.use_auto_exposure = true;
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tonemap.exposure_texture = rb->luminance.current;
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tonemap.auto_exposure_grey = env->auto_exp_scale;
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} else {
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tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
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}
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if (can_use_effects && env && env->glow_enabled) {
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tonemap.use_glow = true;
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tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode);
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tonemap.glow_intensity = env->glow_blend_mode == VS::GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
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@@ -2338,6 +2411,14 @@ void RasterizerSceneRD::render_buffers_debug_draw(RID p_render_buffers, RID p_sh
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effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2));
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}
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}
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if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
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if (rb->luminance.current.is_valid()) {
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Size2 rtsize = storage->render_target_get_size(rb->render_target);
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effects->copy_to_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8));
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}
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}
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}
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RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
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@@ -2663,6 +2744,10 @@ void RasterizerSceneRD::update() {
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_update_dirty_skys();
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}
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void RasterizerSceneRD::set_time(double p_time, double p_step) {
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time_step = p_step;
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}
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RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
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storage = p_storage;
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