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Fixes segfault on opening incompatible files.
If a file cannot be opened by the plugin connected, the engine would crash. This has been fixed by quitting the open_file() method early.
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@@ -117,18 +117,20 @@ bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
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file = FileAccess::open(p_file, FileAccess::READ);
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file = FileAccess::open(p_file, FileAccess::READ);
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bool file_opened = interface->open_file(data_struct, file);
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bool file_opened = interface->open_file(data_struct, file);
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num_channels = interface->get_channels(data_struct);
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if (file_opened) {
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mix_rate = interface->get_mix_rate(data_struct);
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num_channels = interface->get_channels(data_struct);
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mix_rate = interface->get_mix_rate(data_struct);
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godot_vector2 vec = interface->get_texture_size(data_struct);
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godot_vector2 vec = interface->get_texture_size(data_struct);
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texture_size = *(Vector2 *)&vec;
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texture_size = *(Vector2 *)&vec;
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pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
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pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
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memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
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memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
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pcm_write_idx = -1;
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pcm_write_idx = -1;
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samples_decoded = 0;
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samples_decoded = 0;
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texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE);
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texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE);
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}
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return file_opened;
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return file_opened;
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}
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}
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