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Disable plugin for conversion of foreign Sprite2D to different types
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@@ -160,6 +160,11 @@ void Sprite2DEditor::_menu_option(int p_option) {
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}
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}
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void Sprite2DEditor::_update_mesh_data() {
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void Sprite2DEditor::_update_mesh_data() {
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if (node->get_owner() != get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene."));
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err_dialog->popup_centered();
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}
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Ref<Texture2D> texture = node->get_texture();
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Ref<Texture2D> texture = node->get_texture();
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if (texture.is_null()) {
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if (texture.is_null()) {
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err_dialog->set_text(TTR("Sprite2D is empty!"));
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err_dialog->set_text(TTR("Sprite2D is empty!"));
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