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Implement auto-tiling
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@@ -4572,9 +4572,9 @@ VSplitContainer *SpatialEditor::get_shader_split() {
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return shader_split;
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}
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HSplitContainer *SpatialEditor::get_palette_split() {
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HBoxContainer *SpatialEditor::get_palette_split() {
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return palette_split;
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return palette_split_container;
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}
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void SpatialEditor::_request_gizmo(Object *p_obj) {
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@@ -4851,6 +4851,10 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
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palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
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vbc->add_child(palette_split);
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palette_split_container = memnew(HBoxContainer);
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palette_split_container->set_v_size_flags(SIZE_EXPAND_FILL);
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palette_split->add_child(palette_split_container);
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shader_split = memnew(VSplitContainer);
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shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
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palette_split->add_child(shader_split);
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