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Use bullet points in shader editor creation dialog

This is consistent with the script creation dialog.
This commit is contained in:
Hugo Locurcio
2023-06-24 02:12:13 +02:00
parent 19e7490c9a
commit bce2985615

View File

@@ -464,7 +464,7 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
} }
void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
error_label->set_text("- " + p_msg); error_label->set_text(String::utf8(" ") + p_msg);
if (valid) { if (valid) {
error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor"))); error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
} else { } else {
@@ -473,7 +473,7 @@ void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
} }
void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
path_error_label->set_text("- " + p_msg); path_error_label->set_text(String::utf8(" ") + p_msg);
if (valid) { if (valid) {
path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor"))); path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
} else { } else {