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Fix AudioStreamPlayer get_playback_position() for web build
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@@ -299,6 +299,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
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return `${loadPath}.worker.js`;
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} else if (path.endsWith('.audio.worklet.js')) {
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return `${loadPath}.audio.worklet.js`;
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} else if (path.endsWith('.audio.position.worklet.js')) {
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return `${loadPath}.audio.position.worklet.js`;
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} else if (path.endsWith('.js')) {
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return `${loadPath}.js`;
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} else if (path in gdext) {
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50
platform/web/js/libs/audio.position.worklet.js
Normal file
50
platform/web/js/libs/audio.position.worklet.js
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@@ -0,0 +1,50 @@
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/**************************************************************************/
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/* godot.audio.position.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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class GodotPositionReportingProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.position = 0;
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}
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process(inputs, _outputs, _parameters) {
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if (inputs.length > 0) {
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const input = inputs[0];
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if (input.length > 0) {
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this.position += input[0].length;
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this.port.postMessage({ 'type': 'position', 'data': this.position });
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return true;
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}
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}
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return true;
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}
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}
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registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
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@@ -332,6 +332,7 @@ class SampleNodeBus {
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* startTime?: number
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* loopMode?: LoopMode
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* volume?: Float32Array
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* start?: boolean
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* }} SampleNodeOptions
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*/
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@@ -424,9 +425,15 @@ class SampleNode {
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/** @type {number} */
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this.offset = options.offset ?? 0;
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/** @type {number} */
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this._playbackPosition = options.offset;
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/** @type {number} */
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this.startTime = options.startTime ?? 0;
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/** @type {boolean} */
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this.isPaused = false;
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/** @type {boolean} */
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this.isStarted = false;
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/** @type {boolean} */
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this.isCanceled = false;
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/** @type {number} */
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this.pauseTime = 0;
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/** @type {number} */
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@@ -443,6 +450,8 @@ class SampleNode {
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this._source = GodotAudio.ctx.createBufferSource();
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/** @type {AudioBufferSourceNode["onended"]} */
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this._onended = null;
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/** @type {AudioWorkletNode | null} */
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this._positionWorklet = null;
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this.setPlaybackRate(options.playbackRate ?? 44100);
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this.loopMode = options.loopMode ?? this.getSample().loopMode ?? 'disabled';
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@@ -453,6 +462,8 @@ class SampleNode {
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const bus = GodotAudio.Bus.getBus(params.busIndex);
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const sampleNodeBus = this.getSampleNodeBus(bus);
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sampleNodeBus.setVolume(options.volume);
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this.connectPositionWorklet(options.start);
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}
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/**
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@@ -463,6 +474,14 @@ class SampleNode {
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return this._playbackRate;
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}
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/**
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* Gets the playback position.
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* @returns {number}
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*/
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getPlaybackPosition() {
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return this._playbackPosition;
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}
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/**
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* Sets the playback rate.
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* @param {number} val Value to set.
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@@ -512,8 +531,12 @@ class SampleNode {
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* @returns {void}
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*/
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start() {
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if (this.isStarted) {
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return;
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}
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this._resetSourceStartTime();
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this._source.start(this.startTime, this.offset);
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this.isStarted = true;
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}
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/**
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@@ -588,18 +611,74 @@ class SampleNode {
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return this._sampleNodeBuses.get(bus);
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}
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/**
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* Sets up and connects the source to the GodotPositionReportingProcessor
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* If the worklet module is not loaded in, it will be added
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*/
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connectPositionWorklet(start) {
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try {
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this._positionWorklet = this.createPositionWorklet();
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this._source.connect(this._positionWorklet);
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if (start) {
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this.start();
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}
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} catch (error) {
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if (error?.name !== 'InvalidStateError') {
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throw error;
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}
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const path = GodotConfig.locate_file('godot.audio.position.worklet.js');
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GodotAudio.ctx.audioWorklet
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.addModule(path)
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.then(() => {
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if (!this.isCanceled) {
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this._positionWorklet = this.createPositionWorklet();
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this._source.connect(this._positionWorklet);
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if (start) {
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this.start();
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}
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}
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}).catch((addModuleError) => {
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GodotRuntime.error('Failed to create PositionWorklet.', addModuleError);
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});
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}
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}
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/**
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* Creates the AudioWorkletProcessor used to track playback position.
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* @returns {AudioWorkletNode}
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*/
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createPositionWorklet() {
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const worklet = new AudioWorkletNode(
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GodotAudio.ctx,
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'godot-position-reporting-processor'
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);
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worklet.port.onmessage = (event) => {
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switch (event.data['type']) {
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case 'position':
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this._playbackPosition = (parseInt(event.data.data, 10) / this.getSample().sampleRate) + this.offset;
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break;
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default:
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// Do nothing.
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}
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};
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return worklet;
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}
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/**
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* Clears the `SampleNode`.
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* @returns {void}
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*/
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clear() {
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this.isCanceled = true;
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this.isPaused = false;
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this.pauseTime = 0;
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if (this._source != null) {
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this._source.removeEventListener('ended', this._onended);
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this._onended = null;
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this._source.stop();
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if (this.isStarted) {
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this._source.stop();
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}
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this._source.disconnect();
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this._source = null;
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}
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@@ -609,6 +688,12 @@ class SampleNode {
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}
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this._sampleNodeBuses.clear();
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if (this._positionWorklet) {
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this._positionWorklet.disconnect();
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this._positionWorklet.port.onmessage = null;
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this._positionWorklet = null;
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}
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GodotAudio.SampleNode.delete(this.id);
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}
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@@ -647,7 +732,9 @@ class SampleNode {
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const pauseTime = this.isPaused
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? this.pauseTime
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: 0;
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this.connectPositionWorklet();
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this._source.start(this.startTime, this.offset + pauseTime);
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this.isStarted = true;
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}
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/**
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@@ -1252,7 +1339,7 @@ const _GodotAudio = {
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startOptions
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) {
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GodotAudio.SampleNode.stopSampleNode(playbackObjectId);
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const sampleNode = GodotAudio.SampleNode.create(
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GodotAudio.SampleNode.create(
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{
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busIndex,
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id: playbackObjectId,
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@@ -1260,7 +1347,6 @@ const _GodotAudio = {
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},
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startOptions
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);
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sampleNode.start();
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},
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/**
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@@ -1580,6 +1666,7 @@ const _GodotAudio = {
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offset,
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volume,
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playbackRate: 1,
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start: true,
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};
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GodotAudio.start_sample(
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playbackObjectId,
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@@ -1625,6 +1712,22 @@ const _GodotAudio = {
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return Number(GodotAudio.sampleNodes.has(playbackObjectId));
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},
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godot_audio_get_sample_playback_position__proxy: 'sync',
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godot_audio_get_sample_playback_position__sig: 'di',
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/**
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* Returns the position of the playback position.
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* @param {number} playbackObjectIdStrPtr Playback object id pointer
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* @returns {number}
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*/
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godot_audio_get_sample_playback_position: function (playbackObjectIdStrPtr) {
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const playbackObjectId = GodotRuntime.parseString(playbackObjectIdStrPtr);
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const sampleNode = GodotAudio.SampleNode.getSampleNodeOrNull(playbackObjectId);
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if (sampleNode == null) {
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return 0;
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}
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return sampleNode.getPlaybackPosition();
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},
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godot_audio_sample_update_pitch_scale__proxy: 'sync',
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godot_audio_sample_update_pitch_scale__sig: 'vii',
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/**
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