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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Refactor constant suffix parsing in a shader

This commit is contained in:
Yuri Roubinsky
2021-12-03 22:05:23 +03:00
parent db70957a5f
commit bcbcf14469
2 changed files with 137 additions and 59 deletions

View File

@@ -57,6 +57,7 @@ public:
TK_FALSE,
TK_FLOAT_CONSTANT,
TK_INT_CONSTANT,
TK_UINT_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_BVEC2,
@@ -756,6 +757,9 @@ public:
StringName text;
double constant;
uint16_t line;
bool is_integer_constant() const {
return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
}
};
static String get_operator_text(Operator p_op);
@@ -981,6 +985,8 @@ private:
static const BuiltinFuncOutArgs builtin_func_out_args[];
static const BuiltinFuncConstArgs builtin_func_const_args[];
static bool is_const_suffix_lut_initialized;
Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);