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Add templated version of ObjectDB::get_instance()
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@@ -185,7 +185,7 @@ void MultiplayerSpawner::_update_spawn_node() {
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}
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#endif
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if (spawn_node.is_valid()) {
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node));
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Node *node = ObjectDB::get_instance<Node>(spawn_node);
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if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
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node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
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}
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@@ -211,7 +211,7 @@ void MultiplayerSpawner::_notification(int p_what) {
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_update_spawn_node();
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for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) {
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key));
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Node *node = ObjectDB::get_instance<Node>(E.key);
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ERR_CONTINUE(!node);
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node->disconnect(SceneStringName(tree_exiting), callable_mp(this, &MultiplayerSpawner::_node_exit));
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get_multiplayer()->object_configuration_remove(node, this);
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@@ -265,7 +265,7 @@ void MultiplayerSpawner::_spawn_notify(ObjectID p_id) {
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}
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void MultiplayerSpawner::_node_exit(ObjectID p_id) {
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
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Node *node = ObjectDB::get_instance<Node>(p_id);
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ERR_FAIL_NULL(node);
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if (tracked_nodes.has(p_id)) {
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tracked_nodes.erase(p_id);
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