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Add templated version of ObjectDB::get_instance()
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@@ -339,14 +339,14 @@ void TileMapEditorPlugin::_tile_map_layer_changed() {
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void TileMapEditorPlugin::_tile_map_layer_removed() {
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// Workaround for TileMap, making sure the editor stays open when you delete the currently edited layer.
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_group_id));
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TileMap *tile_map = ObjectDB::get_instance<TileMap>(tile_map_group_id);
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if (tile_map) {
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edit(tile_map);
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}
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}
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void TileMapEditorPlugin::_update_tile_map() {
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TileMapLayer *edited_layer = Object::cast_to<TileMapLayer>(ObjectDB::get_instance(tile_map_layer_id));
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TileMapLayer *edited_layer = ObjectDB::get_instance<TileMapLayer>(tile_map_layer_id);
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if (edited_layer) {
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Ref<TileSet> tile_set = edited_layer->get_tile_set();
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if (tile_set.is_valid() && tile_set_id != tile_set->get_instance_id()) {
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@@ -363,7 +363,7 @@ void TileMapEditorPlugin::_update_tile_map() {
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}
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void TileMapEditorPlugin::_select_layer(const StringName &p_name) {
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TileMapLayer *edited_layer = Object::cast_to<TileMapLayer>(ObjectDB::get_instance(tile_map_layer_id));
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TileMapLayer *edited_layer = ObjectDB::get_instance<TileMapLayer>(tile_map_layer_id);
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ERR_FAIL_NULL(edited_layer);
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Node *parent = edited_layer->get_parent();
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@@ -415,7 +415,7 @@ void TileMapEditorPlugin::_notification(int p_notification) {
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}
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void TileMapEditorPlugin::edit(Object *p_object) {
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TileMapLayer *edited_layer = Object::cast_to<TileMapLayer>(ObjectDB::get_instance(tile_map_layer_id));
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TileMapLayer *edited_layer = ObjectDB::get_instance<TileMapLayer>(tile_map_layer_id);
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if (edited_layer) {
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edited_layer->disconnect(CoreStringName(changed), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_changed));
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edited_layer->disconnect(SceneStringName(tree_exited), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_removed));
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