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Add unit tests for Decal
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tests/scene/test_decal.h
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133
tests/scene/test_decal.h
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/**************************************************************************/
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/* test_decal.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/3d/decal.h"
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#include "tests/test_macros.h"
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namespace TestDecal {
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TEST_CASE("[SceneTree][Decal] Getters/Setters") {
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Decal *decal = memnew(Decal);
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AABB default_aabb{
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Vector3(-1.0f, -1.0f, -1.0f),
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Vector3(2.0f, 2.0f, 2.0f)
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};
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SUBCASE("Default values") {
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CHECK_MESSAGE(decal->get_aabb() == default_aabb, "get_aabb() returns the expected values for the default.");
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}
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SUBCASE("Set and Get Size") {
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Vector3 size = Vector3(2.0f, 3.0f, 4.0f);
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decal->set_size(size);
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AABB expected_aabb{
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Vector3(-1.0f, -1.5f, -2.0f),
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Vector3(2.0f, 3.0f, 4.0f)
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};
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CHECK_MESSAGE(decal->get_aabb() == expected_aabb, "get_aabb() returns the expected values after setting.");
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//default back the size in order to use the default_aabb for future assertions
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decal->set_size(Vector3(2.0f, 2.0f, 2.0f));
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}
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SUBCASE("Set and Get Texture") {
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Ref<Texture2D> albedo_texture;
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albedo_texture.instantiate();
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decal->set_texture(Decal::TEXTURE_ALBEDO, albedo_texture);
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CHECK_MESSAGE(decal->get_texture(Decal::TEXTURE_ALBEDO) == albedo_texture, "get_texture() returns the expected texture after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting texture.");
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}
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SUBCASE("Set and Get Emission Energy") {
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decal->set_emission_energy(2.0f);
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CHECK_MESSAGE(decal->get_emission_energy() == 2.0, "get_emission_energy() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting emission energy.");
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}
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SUBCASE("Set and Get Albedo Mix") {
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decal->set_albedo_mix(0.5);
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CHECK_MESSAGE(decal->get_albedo_mix() == 0.5f, "get_albedo_mix() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting albedo mix.");
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}
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SUBCASE("Set and Get Modulate") {
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Color new_color(0.5f, 0.5f, 0.5f, 1.0f);
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decal->set_modulate(new_color);
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CHECK_MESSAGE(decal->get_modulate() == new_color, "get_modulate() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting modulate.");
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}
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SUBCASE("Set and Get Upper Fade") {
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decal->set_upper_fade(0.4f);
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CHECK_MESSAGE(decal->get_upper_fade() == 0.4f, "get_upper_fade() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting upper fade.");
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}
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SUBCASE("Set and Get Lower Fade") {
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decal->set_lower_fade(0.2f);
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CHECK_MESSAGE(decal->get_lower_fade() == 0.2f, "get_lower_fade() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting lower fade.");
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}
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SUBCASE("Set and Get Normal Fade") {
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decal->set_normal_fade(0.1f);
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CHECK_MESSAGE(decal->get_normal_fade() == 0.1f, "get_normal_fade() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting normal fade.");
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}
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SUBCASE("Enable and Check Distance Fade") {
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decal->set_enable_distance_fade(true);
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CHECK_MESSAGE(decal->is_distance_fade_enabled() == true, "is_distance_fade_enabled() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after enabling distance fade.");
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}
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SUBCASE("Set and Get Distance Fade Begin") {
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decal->set_distance_fade_begin(50.0f);
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CHECK_MESSAGE(decal->get_distance_fade_begin() == 50.0f, "get_distance_fade_begin() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting distance fade begin.");
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}
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SUBCASE("Set and Get Distance Fade Length") {
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decal->set_distance_fade_length(15.0f);
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CHECK_MESSAGE(decal->get_distance_fade_length() == 15.0f, "get_distance_fade_length() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting distance fade length.");
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}
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SUBCASE("Set and Get Cull Mask") {
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decal->set_cull_mask(0xFF);
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CHECK_MESSAGE(decal->get_cull_mask() == 0xFF, "get_cull_mask() returns the expected value after setting.");
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CHECK_MESSAGE(default_aabb == decal->get_aabb(), "get_aabb() remains unchanged after setting cull mask.");
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}
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memdelete(decal);
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}
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} //namespace TestDecal
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@@ -172,6 +172,7 @@
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#include "tests/scene/test_camera_3d.h"
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#include "tests/scene/test_camera_3d.h"
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#include "tests/scene/test_convert_transform_modifier_3d.h"
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#include "tests/scene/test_convert_transform_modifier_3d.h"
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#include "tests/scene/test_copy_transform_modifier_3d.h"
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#include "tests/scene/test_copy_transform_modifier_3d.h"
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#include "tests/scene/test_decal.h"
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#include "tests/scene/test_gltf_document.h"
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#include "tests/scene/test_gltf_document.h"
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#include "tests/scene/test_path_3d.h"
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#include "tests/scene/test_path_3d.h"
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#include "tests/scene/test_path_follow_3d.h"
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#include "tests/scene/test_path_follow_3d.h"
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