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Revert "Fix InputEvent device id clash" and add a compatibility function

This reverts commit 916d480686.

Revert "Fix InputEvent crash when opening project"
This reverts commit abb9c0f171.

Introduce a compatibility function for projects affected by the
device id clash reversal

Since the reverted PR introduced changes in the project.godot
file, it seems prudent to introduce a compatibility function for
such affected projects.
This commit is contained in:
Markus Sauermann
2024-11-20 09:18:55 +01:00
parent a0cd8f187a
commit bc5e2f9b96
7 changed files with 28 additions and 17 deletions

View File

@@ -551,18 +551,18 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
}
void InputEventConfigurationDialog::_device_selection_changed(int p_option_button_index) {
// Option index 0 corresponds to "All Devices" (value of -3).
// Otherwise subtract 1 as option index 1 corresponds to device 0, etc...
event->set_device(p_option_button_index == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : p_option_button_index - 1);
// Subtract 1 as option index 0 corresponds to "All Devices" (value of -1)
// and option index 1 corresponds to device 0, etc...
event->set_device(p_option_button_index - 1);
event_as_text->set_text(EventListenerLineEdit::get_event_text(event, true));
}
void InputEventConfigurationDialog::_set_current_device(int p_device) {
device_id_option->select(p_device == InputEvent::DEVICE_ID_ALL_DEVICES ? 0 : p_device + 1);
device_id_option->select(p_device + 1);
}
int InputEventConfigurationDialog::_get_current_device() const {
return device_id_option->get_selected() == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : device_id_option->get_selected() - 1;
return device_id_option->get_selected() - 1;
}
void InputEventConfigurationDialog::_notification(int p_what) {
@@ -705,12 +705,11 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
device_id_option = memnew(OptionButton);
device_id_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
device_id_option->add_item(EventListenerLineEdit::get_device_string(InputEvent::DEVICE_ID_ALL_DEVICES));
for (int i = 0; i < 8; i++) {
for (int i = -1; i < 8; i++) {
device_id_option->add_item(EventListenerLineEdit::get_device_string(i));
}
device_id_option->connect(SceneStringName(item_selected), callable_mp(this, &InputEventConfigurationDialog::_device_selection_changed));
_set_current_device(InputEvent::DEVICE_ID_ALL_DEVICES);
_set_current_device(InputMap::ALL_DEVICES);
device_container->add_child(device_id_option);
device_container->hide();