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Various code and documentation improvements
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@@ -486,7 +486,7 @@ bool SceneTree::process(double p_time) {
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}
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E->get()->set_time_left(time_left);
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if (time_left < 0) {
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if (time_left <= 0) {
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E->get()->emit_signal(SNAME("timeout"));
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timers.erase(E);
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}
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