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fix multitouch release problem

This commit is contained in:
vipsbpig
2015-05-15 12:40:34 +08:00
parent 40c0e1993a
commit bc3afc8ed8

View File

@@ -747,7 +747,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
//}
} break;
case MotionEvent.ACTION_POINTER_UP: {
int pointer_idx = event.getActionIndex();
final int indexPointUp = event.getAction() >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointer_idx = event.getPointerId(indexPointUp);
GodotLib.touch(4,pointer_idx,evcount,arr);
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;