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Fix shader constant sorting
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@@ -547,18 +547,19 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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index++;
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}
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for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) {
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for (int i = 0; i < pnode->vconstants.size(); i++) {
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const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
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String gcode;
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gcode += "const ";
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gcode += _prestr(E->get().precision);
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if (E->get().type == SL::TYPE_STRUCT) {
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gcode += _mkid(E->get().type_str);
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gcode += _prestr(cnode.precision);
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if (cnode.type == SL::TYPE_STRUCT) {
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gcode += _mkid(cnode.type_str);
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} else {
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gcode += _typestr(E->get().type);
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gcode += _typestr(cnode.type);
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}
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gcode += " " + _mkid(E->key());
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gcode += " " + _mkid(String(cnode.name));
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gcode += "=";
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gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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gcode += ";\n";
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r_gen_code.vertex_global += gcode;
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r_gen_code.fragment_global += gcode;
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