You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
This commit is contained in:
@@ -728,7 +728,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
|
||||
PoolVector<int>::Read rb = bones.read();
|
||||
PoolVector<float>::Read rw = weights.read();
|
||||
|
||||
AABB *bptr = r_bone_aabb.ptr();
|
||||
AABB *bptr = r_bone_aabb.ptrw();
|
||||
|
||||
for (int i = 0; i < vs; i++) {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user