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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
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@@ -182,7 +182,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
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}
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int l = p_canvas->child_items.size();
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Canvas::ChildItem *ci = p_canvas->child_items.ptr();
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Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
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bool has_mirror = false;
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for (int i = 0; i < l; i++) {
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