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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,

leading to unnecesary copy on writes and reduced performance.
This commit is contained in:
Juan Linietsky
2017-11-25 00:07:54 -03:00
parent 7dfba3cda9
commit bc2e8d99e5
62 changed files with 148 additions and 147 deletions

View File

@@ -3606,7 +3606,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform.default_value.resize(cn->values.size());
if (!convert_constant(cn, uniform.type, uniform.default_value.ptr())) {
if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
_set_error("Can't convert constant to " + get_datatype_name(uniform.type));
return ERR_PARSE_ERROR;
}