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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
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@@ -3606,7 +3606,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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uniform.default_value.resize(cn->values.size());
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if (!convert_constant(cn, uniform.type, uniform.default_value.ptr())) {
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if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
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_set_error("Can't convert constant to " + get_datatype_name(uniform.type));
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return ERR_PARSE_ERROR;
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}
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