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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
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@@ -100,7 +100,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
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#endif
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instance->owner->set_script_instance(instance);
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/* STEP 2, INITIALIZE AND CONSRTUCT */
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/* STEP 2, INITIALIZE AND CONSRTUCT */
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->lock();
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@@ -738,7 +738,7 @@ Error GDScript::load_byte_code(const String &p_path) {
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Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_READ);
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ERR_FAIL_COND_V(err, err);
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bytecode.resize(fae->get_len());
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fae->get_buffer(bytecode.ptr(), bytecode.size());
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fae->get_buffer(bytecode.ptrw(), bytecode.size());
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memdelete(fae);
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} else {
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@@ -1324,7 +1324,7 @@ void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_va
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}
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globals[p_name] = global_array.size();
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global_array.push_back(p_value);
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_global_array = global_array.ptr();
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_global_array = global_array.ptrw();
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}
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void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
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