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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
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@@ -585,7 +585,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
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if (enet->dst_compressor_mem.size() < req_size) {
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enet->dst_compressor_mem.resize(req_size);
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}
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int ret = Compression::compress(enet->dst_compressor_mem.ptr(), enet->src_compressor_mem.ptr(), ofs, mode);
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int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
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if (ret < 0)
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return 0;
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