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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,

leading to unnecesary copy on writes and reduced performance.
This commit is contained in:
Juan Linietsky
2017-11-25 00:07:54 -03:00
parent 7dfba3cda9
commit bc2e8d99e5
62 changed files with 148 additions and 147 deletions

View File

@@ -585,7 +585,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
if (enet->dst_compressor_mem.size() < req_size) {
enet->dst_compressor_mem.resize(req_size);
}
int ret = Compression::compress(enet->dst_compressor_mem.ptr(), enet->src_compressor_mem.ptr(), ofs, mode);
int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
if (ret < 0)
return 0;