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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
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@@ -189,8 +189,8 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh>
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ERR_FAIL_COND(tri_areas.size() == 0);
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memset(tri_areas.ptr(), 0, ntris * sizeof(unsigned char));
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rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptr());
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memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
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rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
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ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
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}
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