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Tests: Drop old test_io referencing data which isn't included

This should eventually be rewritten to properly test IO features,
but this would be part of a bigger work on adding a proper testing
framework for Godot features.

Fixes #2454.
This commit is contained in:
Rémi Verschelde
2018-12-05 00:47:05 +01:00
parent 89f8b84c47
commit bc2e1eedc5
4 changed files with 1 additions and 186 deletions

View File

@@ -37,7 +37,6 @@
#include "test_gdscript.h"
#include "test_gui.h"
#include "test_image.h"
#include "test_io.h"
#include "test_math.h"
#include "test_oa_hash_map.h"
#include "test_ordered_hash_map.h"
@@ -57,7 +56,6 @@ const char **tests_get_names() {
"render",
"oa_hash_map",
"gui",
"io",
"shaderlang",
"gd_tokenizer",
"gd_parser",
@@ -111,11 +109,6 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
}
#endif
if (p_test == "io") {
return TestIO::test();
}
if (p_test == "shaderlang") {
return TestShaderLang::test();