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Tests: Drop old test_io referencing data which isn't included
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454.
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@@ -37,7 +37,6 @@
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#include "test_gdscript.h"
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#include "test_gui.h"
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#include "test_image.h"
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#include "test_io.h"
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#include "test_math.h"
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#include "test_oa_hash_map.h"
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#include "test_ordered_hash_map.h"
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@@ -57,7 +56,6 @@ const char **tests_get_names() {
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"render",
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"oa_hash_map",
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"gui",
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"io",
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"shaderlang",
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"gd_tokenizer",
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"gd_parser",
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@@ -111,11 +109,6 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
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}
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#endif
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if (p_test == "io") {
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return TestIO::test();
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}
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if (p_test == "shaderlang") {
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return TestShaderLang::test();
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