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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -1133,7 +1133,7 @@ void ProjectManager::_install_project(const String& p_zip_path,const String& p_t
npdialog->show_dialog();
}
void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
Set<String> folders_set;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
@@ -1142,7 +1142,7 @@ void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
}
memdelete(da);
if (folders_set.size()>0) {
StringArray folders;
PoolStringArray folders;
for (Set<String>::Element *E=folders_set.front();E;E=E->next()) {
folders.append(E->get());
}
@@ -1174,7 +1174,7 @@ void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
}
}
void ProjectManager::_scan_multiple_folders(StringArray p_files)
void ProjectManager::_scan_multiple_folders(PoolStringArray p_files)
{
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));