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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -1133,7 +1133,7 @@ void ProjectManager::_install_project(const String& p_zip_path,const String& p_t
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npdialog->show_dialog();
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}
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void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
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void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
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Set<String> folders_set;
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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for (int i = 0; i < p_files.size(); i++) {
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@@ -1142,7 +1142,7 @@ void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
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}
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memdelete(da);
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if (folders_set.size()>0) {
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StringArray folders;
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PoolStringArray folders;
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for (Set<String>::Element *E=folders_set.front();E;E=E->next()) {
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folders.append(E->get());
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}
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@@ -1174,7 +1174,7 @@ void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
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}
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}
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void ProjectManager::_scan_multiple_folders(StringArray p_files)
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void ProjectManager::_scan_multiple_folders(PoolStringArray p_files)
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{
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for (int i = 0; i < p_files.size(); i++) {
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_scan_begin(p_files.get(i));
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