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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -141,8 +141,8 @@ class TileMapEditor : public VBoxContainer {
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void _select(const Point2i& p_from, const Point2i& p_to);
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void _draw_cell(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Matrix32& p_xform);
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void _draw_fill_preview(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Matrix32& p_xform);
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void _draw_cell(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D& p_xform);
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void _draw_fill_preview(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D& p_xform);
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void _clear_bucket_cache();
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void _update_copydata();
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@@ -190,7 +190,7 @@ class TileMapEditorPlugin : public EditorPlugin {
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public:
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virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return tile_map_editor->forward_gui_input(p_event); }
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virtual bool forward_canvas_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event) { return tile_map_editor->forward_gui_input(p_event); }
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virtual String get_name() const { return "TileMap"; }
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bool has_main_screen() const { return false; }
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