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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -57,13 +57,13 @@ void TextureRegionEditor::_region_draw()
if (base_tex.is_null())
return;
Matrix32 mtx;
Transform2D mtx;
mtx.elements[2]=-draw_ofs;
mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),mtx);
edit_draw->draw_texture(base_tex,Point2());
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Matrix32());
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Transform2D());
if (snap_mode == SNAP_GRID) {
Size2 s = edit_draw->get_size();
@@ -203,7 +203,7 @@ void TextureRegionEditor::_region_draw()
void TextureRegionEditor::_region_input(const InputEvent& p_input)
{
Matrix32 mtx;
Transform2D mtx;
mtx.elements[2]=-draw_ofs;
mtx.scale_basis(Vector2(draw_zoom,draw_zoom));