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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -57,13 +57,13 @@ void TextureRegionEditor::_region_draw()
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if (base_tex.is_null())
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return;
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Matrix32 mtx;
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Transform2D mtx;
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mtx.elements[2]=-draw_ofs;
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mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
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VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),mtx);
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edit_draw->draw_texture(base_tex,Point2());
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VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Matrix32());
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VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Transform2D());
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if (snap_mode == SNAP_GRID) {
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Size2 s = edit_draw->get_size();
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@@ -203,7 +203,7 @@ void TextureRegionEditor::_region_draw()
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void TextureRegionEditor::_region_input(const InputEvent& p_input)
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{
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Matrix32 mtx;
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Transform2D mtx;
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mtx.elements[2]=-draw_ofs;
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mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
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