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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -99,7 +99,7 @@ public:
virtual void reload(bool p_soft)=0;
virtual void get_breakpoints(List<int> *p_breakpoints)=0;
virtual bool goto_method(const String& p_method)=0;
virtual void add_callback(const String& p_function,StringArray p_args)=0;
virtual void add_callback(const String& p_function,PoolStringArray p_args)=0;
virtual void update_settings()=0;
virtual void set_debugger_active(bool p_active)=0;
virtual bool can_lose_focus_on_node_selection() { return true; }
@@ -243,7 +243,7 @@ class ScriptEditor : public VBoxContainer {
int edit_pass;
void _add_callback(Object *p_obj, const String& p_function, const StringArray& p_args);
void _add_callback(Object *p_obj, const String& p_function, const PoolStringArray& p_args);
void _res_saved_callback(const Ref<Resource>& p_res);
bool trim_trailing_whitespace_on_save;