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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -99,7 +99,7 @@ public:
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virtual void reload(bool p_soft)=0;
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virtual void get_breakpoints(List<int> *p_breakpoints)=0;
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virtual bool goto_method(const String& p_method)=0;
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virtual void add_callback(const String& p_function,StringArray p_args)=0;
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virtual void add_callback(const String& p_function,PoolStringArray p_args)=0;
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virtual void update_settings()=0;
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virtual void set_debugger_active(bool p_active)=0;
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virtual bool can_lose_focus_on_node_selection() { return true; }
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@@ -243,7 +243,7 @@ class ScriptEditor : public VBoxContainer {
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int edit_pass;
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void _add_callback(Object *p_obj, const String& p_function, const StringArray& p_args);
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void _add_callback(Object *p_obj, const String& p_function, const PoolStringArray& p_args);
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void _res_saved_callback(const Ref<Resource>& p_res);
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bool trim_trailing_whitespace_on_save;
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