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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -1654,7 +1654,7 @@ void ScriptEditor::_editor_stop() {
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}
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void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const StringArray& p_args) {
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void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const PoolStringArray& p_args) {
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//print_line("add callback! hohoho"); kinda sad to remove this
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ERR_FAIL_COND(!p_obj);
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