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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -227,7 +227,7 @@ bool Polygon2DEditor::forward_gui_input(const InputEvent& p_event) {
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const InputEventMouseButton &mb=p_event.mouse_button;
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Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 gpoint = Point2(mb.x,mb.y);
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@@ -463,7 +463,7 @@ void Polygon2DEditor::_canvas_draw() {
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poly=Variant(node->get_polygon());
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Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
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for(int i=0;i<poly.size();i++) {
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@@ -499,7 +499,7 @@ void Polygon2DEditor::_uv_mode(int p_mode) {
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void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
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Matrix32 mtx;
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Transform2D mtx;
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mtx.elements[2]=-uv_draw_ofs;
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mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
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@@ -680,13 +680,13 @@ void Polygon2DEditor::_uv_draw() {
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if (base_tex.is_null())
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return;
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Matrix32 mtx;
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Transform2D mtx;
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mtx.elements[2]=-uv_draw_ofs;
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mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
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VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
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uv_edit_draw->draw_texture(base_tex,Point2());
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VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
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VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Transform2D());
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if (snap_show_grid) {
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Size2 s = uv_edit_draw->get_size();
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