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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -227,7 +227,7 @@ bool Polygon2DEditor::forward_gui_input(const InputEvent& p_event) {
const InputEventMouseButton &mb=p_event.mouse_button;
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = Point2(mb.x,mb.y);
@@ -463,7 +463,7 @@ void Polygon2DEditor::_canvas_draw() {
poly=Variant(node->get_polygon());
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
for(int i=0;i<poly.size();i++) {
@@ -499,7 +499,7 @@ void Polygon2DEditor::_uv_mode(int p_mode) {
void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
Matrix32 mtx;
Transform2D mtx;
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
@@ -680,13 +680,13 @@ void Polygon2DEditor::_uv_draw() {
if (base_tex.is_null())
return;
Matrix32 mtx;
Transform2D mtx;
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
uv_edit_draw->draw_texture(base_tex,Point2());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Transform2D());
if (snap_show_grid) {
Size2 s = uv_edit_draw->get_size();