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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -108,7 +108,7 @@ class Path2DEditorPlugin : public EditorPlugin {
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public:
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virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return path2d_editor->forward_gui_input(p_event); }
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virtual bool forward_canvas_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event) { return path2d_editor->forward_gui_input(p_event); }
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virtual String get_name() const { return "Path2D"; }
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bool has_main_screen() const { return false; }
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