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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -137,7 +137,7 @@ bool NavigationPolygonEditor::forward_gui_input(const InputEvent& p_event) {
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const InputEventMouseButton &mb=p_event.mouse_button;
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Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Vector2 gpoint = Point2(mb.x,mb.y);
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@@ -411,7 +411,7 @@ void NavigationPolygonEditor::_canvas_draw() {
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if (node->get_navigation_polygon().is_null())
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return;
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Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
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