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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -792,9 +792,9 @@ public:
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void make_visible(bool p_visible);
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void edit(Object *p_object);
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bool forward_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event);
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bool forward_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event);
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bool forward_spatial_gui_input(Camera* p_camera, const InputEvent& p_event);
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void forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control* p_canvas);
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void forward_draw_over_canvas(const Transform2D& p_canvas_xform,Control* p_canvas);
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void clear();
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bool empty();
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