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mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -792,9 +792,9 @@ public:
void make_visible(bool p_visible);
void edit(Object *p_object);
bool forward_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event);
bool forward_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event);
bool forward_spatial_gui_input(Camera* p_camera, const InputEvent& p_event);
void forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control* p_canvas);
void forward_draw_over_canvas(const Transform2D& p_canvas_xform,Control* p_canvas);
void clear();
bool empty();