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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -377,7 +377,7 @@ Variant EditorAutoloadSettings::get_drag_data_fw(const Point2& p_point, Control
if (autoload_cache.size() <= 1)
return false;
StringArray autoloads;
PoolStringArray autoloads;
TreeItem *next = tree->get_next_selected(NULL);
@@ -471,7 +471,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2& p_point, const Variant&
}
Dictionary drop_data = p_data;
StringArray autoloads = drop_data["autoloads"];
PoolStringArray autoloads = drop_data["autoloads"];
Vector<int> orders;
orders.resize(autoload_cache.size());