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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -377,7 +377,7 @@ Variant EditorAutoloadSettings::get_drag_data_fw(const Point2& p_point, Control
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if (autoload_cache.size() <= 1)
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return false;
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StringArray autoloads;
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PoolStringArray autoloads;
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TreeItem *next = tree->get_next_selected(NULL);
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@@ -471,7 +471,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2& p_point, const Variant&
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}
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Dictionary drop_data = p_data;
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StringArray autoloads = drop_data["autoloads"];
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PoolStringArray autoloads = drop_data["autoloads"];
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Vector<int> orders;
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orders.resize(autoload_cache.size());
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